Skip to main content

Adventurers' Guild

The Adventurers' Guild


Raison d'être

This world is dangerous, filled with wild beasts, remnants of previous ages, and things even older…
There is also lots of treasure to be found, be it physical, magical, or scientific.

The brave people who face these dangers are called Adventurers, and while many of them are good, honest people, not all of them are.

So the Adventurers' Benefit Society decided to hold their members to a Code of Conduct, to arbitrate conflicts, and to make sure they get paid fairly and on time (plus health insurance, revive insurance, and a pension).

Over time, this evolved into the Adventurers' Guild, who have now spread to many regions in the world, and who give locals the confidence that Certified Guild Adventurers won't try to rob or scam them, and give the Adventurers confidence that, as long as keep paying their dues and stick to The Code, the Guild will stand behind them if they ever need it.

Adventure Board

The Guild operates a world-wide adventure board, though only full members have access to it, Candidates and Apprentices don't get to choose their adventures, but they are provided with mentors.

Some adventurers travel from place to place, following where the adventure board leads them, many find their own adventures while traveling across the world, and some like to settle down in a place, and take on whatever work the locals provide¹.

Code of Conduct

  • Do not start a fight, but end it.
  • Do not kill, show mercy.
  • Do not take from the living, or from the dead who are cared for by the living.
  • Respect local laws, customs, and traditions.
  • Come to the aid of all good people.
  • Do not stray from these rules, unless it is to protect your safety or a higher duty or greater good.²

Footnotes

1: Wherever you find your adventure, don't forget to pay your dues! Make sure to report all income at the end of the fiscal year, or your insurance coverage might slip²

2: Remember: We employ a small army of auditors and investigators!